
Mermail Shadow Squad
Card Stats
Attribute
WATER
Type
Sea Serpent
Level
★★★ (3)
ATK
0
DEF
1900
Card Text
(This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.
Format Legality
TCG
UnlimitedOCG
UnlimitedGoat (2005)
Check ListAlso available in
Master Duel
Usable as Material For
Millennium-Eyes Restrict
Fusionas 1 Effect Monster
Stardust Dragon
Synchroas 1+ non-Tuners
Black Rose Dragon
Synchroas 1+ non-Tuners
Baronne de Fleur
Synchroas 1+ non-Tuners
Borreload Savage Dragon
Synchroas 1+ non-Tuners
Trishula, Dragon of the Ice Barrier
Synchroas 2+ non-Tuners
PSY-Framelord Omega
Synchroas 1+ non-Tuners
Scarlight Red Dragon Archfiend
Synchroas 1+ non-Tuners
Adamancipator Risen - Dragite
Synchroas 1+ non-Tuner WATER monsters
Dante, Traveler of the Burning Abyss
Xyzas 2 Level 3 monsters
Leviair the Sea Dragon
Xyzas 2 Level 3 monsters
Accesscode Talker
Linkas 2+ Effect Monsters
Decode Talker
Linkas 2+ Effect Monsters
I:P Masquerena
Linkas 2 non-Link Monsters
Secure Gardna
Linkas 1 non-Link Monster
Apollousa, Bow of the Goddess
Linkas 2+ monsters with different names, except Tokens